This thesis and its savannah-themed simulation software patterned to a game environment, simulates autonomous agents applied with Genetic Algorithms and Reinforcement Learning, and its efficiency in improving the survival of the agent in a predator-prey domain. In this project, I performed as a leader in the developmental process over three colleagues. I constructed the overall “Game” framework from scratch as well as the design and creation all of the original graphics and sprites. Moreover, I took part in creating the Artificial Intelligence of the agents. In implementation, I applied most of the tried and tested resource-saving game development techniques as much as possible.