Assassin’s Creed is a game series that need no introduction here. I was blessed with an opportunity to work at an amazing company such as Ubisoft and I was part of the Assassin’s Creed IV team. This game is a collaboration with Montreal, Sofia, and Singapore studios. My task in the team was to be the point man when it comes to UI. The company didn’t have any UI team before so I was the one to gather the knowledge from Montreal and work on supporting UI needs in Singapore.
Most of the UI work I’ve participated in can be seen on the Harpooning, Naval Forts, Naval Contracts, and a few in Underwater parts of the game. I’ve been also tasked to handle some other systems like the Naval Contracts. Work in Ubisoft has been very focused per individual based on their roles and most of which are building content and setting data properly using their huge and sophisticated engine and pipeline.
I’m proud to say that this experience was valuable and was an eye-opener. However, I felt that I could’ve contributed more than usual. I’m also proud to be part of the team of this awesome series that I love to play and the fact that it is a next-gen game console title make it more noteworthy.
If you have no idea what this game is, please watch these videos:
The game is available in XBox 360, PS3, PC, XBox One, and PS4 and sold at your favorite retailers!