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This section is still under construction. In the future, this section will have a photo blog and a project blog, and be integrated with the safehouse blogs. However, for the sake of having a portfolio, this will temporarily serve for that purpose. This will showcase my years of experience in programming in various languages and platforms, and my innate artistic talent in designing.

Game & Software Projects

Project NameEvogents
Development Date/TimeJanuary 2005 - March 2006
Project TypeEvolving Agents Simulation Software (using a game engine)
Technologies/Tools UsedC++, DirectX, Win32, CDX, Visual C++ 6.0
Download/LinkDownload [3536.11KB]
Screenshots1 [137.82KB], 2 [108.57KB], 3 [253.16KB], 4 [190.86KB]
Details/DescriptionThis thesis and its savannah-themed simulation software patterned to a game environment, simulates autonomous agents applied with Genetic Algorithms and Reinforcement Learning, and its efficiency in improving the survival of the agent in a predator-prey domain. In this project, I performed as a leader in the developmental process over three colleagues. I constructed the overall “Game” engine from scratch as well as the design and creation all of the original graphics and sprites. Moreover, I took part in creating the Artificial Intelligence of the agents. In implementation, I applied most of the tried and tested resource-saving game development techniques as much as possible.

Project NameSkyline
Development Date/TimeDecember 2005
Project TypeGraphics Simulation Software/Screensaver
Technologies/Tools UsedC++, OpenGL, Win32, Visual C++ 6.0
Download/LinkDownload [1327.68KB]
Screenshots1 [235.15KB], 2 [263.47KB], 3 [144.02KB], 4 [176.02KB]
Details/DescriptionThis 3D screensaver is highly praised as one of the best individual projects ever done for the Introduction to Computer Graphics course. The project emulates and highlights the beauty of a night skyline. It simulates an urban environment with a fast-forward effect on every movement of vehicle and flashing building lights can be seen in the model. It has a very clean code structure and true object-oriented design, which is designed to have a very flexible and extensible structure of objects. Simple Artificial Intelligence techniques are applied on the autonomous vehicles. During implementation, I exploited various resource-saving graphics techniques in construction of the world engine.

Project NameMicroTroopers
Development Date/TimeMay - August 2004
Project TypeMultiplayer Tactical Strategy Game
Technologies/Tools UsedJ2ME, Nokia Series 60 MIDP Concept SDK 0.3.1, BlueTooth, Photoshop
Download/LinkDownload [79.1KB]
Screenshots1 [47.85KB], 2 [68.81KB], 3 [21.63KB], 4 [27.36KB]
Details/DescriptionA 2D tactical multiplayer game for Nokia Series60 mobile phones and PDA using BlueTooth technology and was constructed using J2ME MIDP 2.0. This is the winning entry to the Mobile Programming Competition 2004. In this team competition, I lead a three-person team throughout the duration of the competition. As for the game, I designed the overall game concept and architecture and created the 2D graphic sprites and animations. In addition, I constructed the base front-end and back-end structure of the main module, the Battle Engine, the Message Parser, and the main game logic. I also assisted in the construction of the Unit object, and debug and test every module upon integration.

Project NameJava Lemmings
Development Date/TimeJune - September 2003
Project TypePuzzle Game
Technologies/Tools UsedJava, Photoshop
Download/LinkDownload [442.25KB]
Screenshots1 [116.18KB], 2 [57.76KB], 3 [40.79KB], 4 [43.25KB]
Details/DescriptionA clone of the original game Lemmings, and was programmed in JAVA (J2SE) as required in the course OBJECTP. The game uses rich colourful original animated sprites, environment backed with obstacle collision detection (pixel by pixel). The game requires Java Runtime Environment (JRE) at least version 1.4.1_02 installed on your machine to run. You can download the latest JRE from Sun Microsystems.

Project NameTamagotchi Linux
Development Date/TimeAugust 2002
Project TypeSimulation Game
Technologies/Tools UsedANSI C
Download/LinkDownload [10KB]
Screenshots1 [16.51KB], 2 [26.51KB], 3 [24.42KB], 4 [25.28KB]
Details/DescriptionThis is a tamagotchi game made in ANSI C with the use of Ncurses library under the Linux environment. The game displayed nicely made animated graphics and interface and was considered best in the class. This game is open source. In order to run this game, you must compile this first with gcc. In a Linux OS with gcc, simply compile using the command "gcc -o tgame.c tgame -lncurses" without the quotes. Afterwards, run by commanding "./tgame" without the quotes.

Project Name$1,000,000 Chance of a Lifetime
Development Date/TimeMarch 2001
Project TypeParty/Puzzle Game
Technologies/Tools UsedVisual Basic 6.0, Photoshop
Download/LinkDownload [4526.05KB]
Screenshots1 [55.24KB], 2 [50.35KB], 3 [50.3KB]
Details/DescriptionHere is another High School project. This game is programmed and compiled using Visual Basic 6.0. This is my first game that I included sound. Furthermore, this project was the most rushed I ever done. The project is required to be done in only three days. Among all members in the group, Mr. John Villar helped me. Even if hiss assistance was only to arrange and generate all word blocks and clue box layouts, it was indeed a big help. Since this is only a basic high school project, programming the logic involved only simple string manipulations and timer manipulations.

Project NameLight's Properties and Wavelengths Demonstration
Development Date/TimeFebruary 2001
Project TypeSoftware - Demonstration
Technologies/Tools UsedVisual Basic 6.0, Photoshop
Download/LinkDownload [2618.54KB]
Screenshots1 [18.34KB], 2 [49.19KB], 3 [49.62KB], 4 [67.03KB]
Details/DescriptionThis software is a special alternative project requested by my High School Physics Laboratory professor. The software is merely a demonstration of light's properties and wavelengths. It is presented in some form similar to a powerpoint presentation.

Project NameA.O.V. Video Madness
Development Date/TimeJanuary 2001
Project TypeSoftware - Application (Exercise)
Technologies/Tools UsedVisual Basic 6.0, Photoshop
Download/LinkDownload [1813.35KB]
Screenshots1 [108.23KB], 2 [84.29KB]
Details/DescriptionThis software is a simple academic exercise for my High School computer class. In fact, it is important to note that this is my first use of Visual Basic. I really love making simple apps look better, even if it is only through aesthetic means.

Project NameBingo Chess
Development Date/TimeDecember 2000 (Version 1)
May 2005 (Version 2)
Project TypeParty/Puzzle Game
Technologies/Tools UsedBorland Turbo C++ 7.0
Download/LinkDownload version 2 [205.15KB]
Screenshots1 [84.56KB], 2 [105.01KB], 3 [117.88KB], 4 [92.09KB]
*Sorry, shots are taken from a camera. Fullscreen DOS apps can't be captured.
Details/DescriptionI was 15 years old when I developed this game as a project for my High School computer class and for the exhibit of the school fair. This game is programmed and compiled using the Borland Turbo C++ 7.0 with the use of BGI for the graphics. This runs under a DOS environment. In the first version of this game, it would run perfectly in the old operating systems. However, since Windows 2000 came, there has been some issues with it. There were lots of random crashes, illegal operations, and other weird graphical misbehaviours. Recently, I have done some re-coding just for fun. I got rid of the graphical misbehaviors and compatibilities with newer operating systems (WinXP). There are less crashes now.

Web Projects

Project NameDeath4Hire
Development Date/TimeMay 2006 - Present
Project TypePersonal, Non-profit
Technologies/Tools UsedHTML 4, CSS 2, JavaScript, PHP 5, MySQL, Apache, Flash MX, Photoshop
Download/Linkhttp://www.andreivictor.net [EXTERNAL]
ScreenshotsYou're looking at it.
Details/DescriptionThis is a personal website of mine. The website features a personal blog, photo and project blog, which is built from scratch and comes with its corresponding online management system of the said features. A custom content management system was created together with the website. Every part of the site from back-end to front-end, including graphics, are personally drawn and programmed.
Project NameSan Isidro Male Choir Website
Development Date/TimeDecember 2004
Project TypeWeb Presence, Non-profit
Technologies/Tools UsedHTML 4, CSS 2, JavaScript, Photoshop
Download/Linkhttp://www.sanisidromalechoir.tk [EXTERNAL]
ScreenshotsScreenshot Preview [113.12KB]
Details/DescriptionA simple website made as a request from San Isidro Male Choir. It features a simple and clean design ideal for their purposes.
Project NameGlossary by Plaridel.com (formerly known as diksyunaryo)
Development Date/TimeSeptember 2004
Project TypeWeb Application
Technologies/Tools UsedHTML 4, CSS 2, JavaScript, PHP 4, Photoshop
Download/Linkhttp://www.plaridel.com/dictionary [EXTERNAL]
ScreenshotsScreenshot Preview [91.62KB]
Details/DescriptionAn English-Filipino glossary web application, which holds a selected niche of terms. My role here is to create and direct the front-end. Particularly, the user interface and how content should be displayed.
Project NameANGAZONE Sports & Outdoor
Development Date/TimeSeptember - December 2004
Project TypeAcademic Project, Web Application, Online Store
Technologies/Tools UsedHTML 4, CSS 2, JavaScript, PHP 4, Photoshop
Download/Linkhttp://zone.angas.net [EXTERNAL]
ScreenshotsScreenshot Preview [213.01KB]
Details/DescriptionThis is a web-based online store developed for my Advanced Database course. This website uses data mining and a classification system to determine the customer's interests during their visit. My role in this project is mostly the front-end and user interface. I also populated the database with all the inventory the store will make use. In addition, I provided some assistance in developing few of the back-end.
Project NamePC Junction
Development Date/TimeSeptember - December 2003
Project TypeAcademic Project, Web Application, Online Store
Technologies/Tools UsedHTML 4, CSS 2, JavaScript, JSP, Photoshop
Download/LinkN/A
ScreenshotsScreenshot Preview [264.6KB]
*The preview shows the Screen Flows version.
Details/DescriptionThis is a web-based online store developed for my Web Development course. In fact, this is my first attempt on using a scripting language. Java Server Pages is the scripting language required for this project. This is an average type of online computer store where you sell certain items or packages and place them in a shopping cart. This website also has a full back-end system that is needed for the store like stock replenishment, application of discount or special offers, inventory replenishment and ordering, user management, and many more. Although this is a group project, I was unfortunately the only one doing the project. Hence, I did almost all of the implementation of the website.
Project NameOtaku Aishouka Shinsei Kamei
Development Date/TimeJanuary 2001 - 2002
Project TypeOrganization Website
Technologies/Tools UsedHTML 4, CSS 2, JavaScript, Flash 5, Photoshop
Download/LinkN/A
ScreenshotsScreenshot Preview [211.34KB]
Details/DescriptionAs a co-founder of this online group of Anime MP3 Request sites, the website was built as the group’s homepage, where most requesting operations were handled. The GUI was designed with a futuristic console in mind.
Project NameTrueMayhem Anime Online Venture
Development Date/TimeQ4 1998 - April 2002
Project TypePersonal, Service-oriented Website, Non-profit
Technologies/Tools UsedHTML 4, CSS 2, JavaScript, Photoshop
Download/LinkN/A
ScreenshotsTrueMayhem AOV Version 4 Screenshot Preview [363.67KB]
TrueMayhem AOV Version 3 Screenshot Preview [225.04KB]
Details/DescriptionThis is a personal website made to satisfy a personal hobby. A website, which collects Anime MP3 requests from visitors and provides a downloadable link to the requested file on the next update. In total, there were four designs applied on this website, with the third having to be featured in the “The WEB Philippines" magazine and became nominated in the Philippine Web Awards.

Illustrations

This section is still under construction.

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