I consider this project, DaVinci’s Quest, to be my biggest programming contribution in my company. This game made use of the custom cross-platform framework that I designed and implemented. My key design goals for this framework was efficient performance, easy to adopt API, and generic structure for flexibility in creating apps or games of any kind. All of these goals were reached. To be honest, I hope I had the framework on my own for my own personal use if possible.
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